It would be theoretically possible to reverse engineer the bytecode used by the GameMaker Runner and create an implementation of it for the 3DS, but that would be a large task indeed. The problem is when it comes to 3DS, that there is no GameMaker Runner. Game maker studio decompiler undertale android#Similarly to the ".jar" files used by Java, which can (usually) run on any operating system supported by Java, this bytecode can run on any platform the GameMaker Runner supports and Undertale has already been ported, completely unofficially, to Android and Linux in this way (as the GameMaker Runner exists on both platforms). This decompilation contains what appears to be all of the games assets, including its images, scripts. However, instead of code designed to run directly for a specific operating system, the code inside the data.win file is bytecode. The decompiled source code for the popular video game Undertale has been posted to GitHub. Inside this data.win file is contained the various sprites, sound effects and other assets used by the game, as well as the code used to run the game. What this runner does is look for a file named "data.win" (or "game.ios" for the Mac version). The UNDERTALE.exe file that you use to run the is actually another program named the "GameMaker Runner", with the icon changed to the Undertale icon and the exe renamed. Game maker studio decompiler undertale mod#I suggest asking a mod to lock this thread before it gets too out of hand.Īll of you saying how Undertale is compiled as an Win32 executable and thus can't be run on the 3DS are half-right and half-wrong. It probably won't be accepted very easily because of this thread. If you actually end up going through with this, good luck. What did you expect people to say? "I'm definitely going to help this guy, even though he doesn't have a POC?" Go learn C or C++, prove you have some actual skills, start the project a little bit yourself, and then ask for help. Then you go and compare it to something that was actually being made by a real developer, acting like you could do any better. And now you're asking other people to help you port a game that is completely closed-source, that you said you would have no use for once its finished, because you already have it on Android. Likely no programming experience whatsoever. That game took over a year to make, by a team of highly trained professionals, who had complete access to the source code and assets of the original game. I have tried making the mediator program target the temp folder exe but that also does not work. As an example, I'll just use Ocarina of Time 3D, since its a game that a lot of people know about due to OOThax. Undertale (Gamemaker studio) was created by kody The game seems to create an exe in a temp folder, then it deletes the temp folder once it is done running. Howdy everybodyIt is with great pleasure that I can finally give to you all the anticipated third and final part of my Undertale fan-game tutorial series T.
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